Fs19 Giants Editor Tutorial For Mac Os X

Fs19 giants editor tutorial for mac os x 10 11

  1. Fs19 Giants Editor Tutorial For Mac Os X 10 13 Download
  2. Fs19 Giants Editor Tutorial For Mac Os X High Sierra Download
Hello everyone

Jul 21, 2018 Farming Simulator 19 Minimum system requirements for Mac OS X: OS: Mac OS X 10.9.1, 10.10.1, 10.11.1 or 10.12.1 Processor: 2.5 GHz Intel or equivalent AMD quad-core processor Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 560, AMD Radeon HD 7770 graphics card or better (min. 2 GB VRAM, DX11 support) Network: Broadband Internet connection. Modding Video Tutorials 4.0 (Farming Simulator 19) Part I - GIANTS Editor Overview Chapter 1: Installing the GIANTS Editor Chapter 2: Basic functions of the GIANTS Editor Part II - Map Creation. Textures in FS19 - Marc Schwegler, Jan-Hendrik Pfitzner Modding for FS19. Engine, features, changes, tips. Nov 17, 2018 Giants Editor v8.0.0 FS19. The program for creating mods for FS19. Giants Editor – Program for creating and editing mods / maps. With the help of this software (of course, if you already have ready-made textures) you can “drive” or edit equipment, objects and even full-fledged maps.


instead of pinning every tutorial video or 'how to' article I make, I thought it would be a good idea to make a compilation of all my tutorials in this post. Hopefully a moderator can pin this post instead so it doesn't get lost. My tutorials will be listed in this original post and it will be updated if something change or if I add another tutorial or 'how-to'. Feel free to add links to other tutorials in replies in this thread.
  • Tool: Convert color codes between sRGB and Giants
    https://www.facebook.com/11476088657142 ... 61?sfns=mo
  • Tool: Automatic generation of <i3dMapping>
    viewtopic.php?f=895&t=153662#p1194031
  • Tutorial lights - using defaults, creating your own, range, color
    viewtopic.php?f=895&t=153008#p1188190
  • How to calculate torqueScale correctly
    viewtopic.php?f=895&t=151908#p1178909
  • How to edit mods without restarting your game
    viewtopic.php?f=895&t=148588#p1154101
  • Tutorial: Tram lines on seeders and planters - how to modify the implement
    viewtopic.php?f=895&t=152531#p1184450
  • Tutorial: Decals on non-flat (curved) surfaces - adstrip, logo
    viewtopic.php?f=895&t=152060#p1180117
  • Tutorial: Creating hoses that bend and deform
    viewtopic.php?f=895&t=152672#p1185861
  • Tool: Calculate Skin Weight Distribution
    https://docs.google.com/spreadsheets/d/ ... sp=sharing
You can also find all of this on my Facebook page: https://www.facebook.com/je.modding
The video content is available at: https://www.youtube.com/user/jens1419/

By now, you may be ready to get your files into a proper Farming Simulator mod. If you exported an I3D file, you can immediately test the export by opening it directly in GIANTS Editor.

You can either double-click the file in your operating system’s file manager (Windows Explorer in Windows, Finder in Mac OS X) or you can open the file from within GIANTS Editor using the File menu (File→Open).

The more common scenario is that you’ve already started a mod and you’re pulling more 3D content into it. For that, the preferred method is to use File→Import from the menu in GIANTS Editor. Doing so brings up a file browser dialog that allows you to choose either an I3D or FBX file to bring into your scene.

Fs19 Giants Editor Tutorial For Mac Os X 10 13 Download

Simply navigate to the file you want, select it, and click the Open button. Assuming the I3D or FBX file is properly formatted (if it’s not properly formatted, you’ll get an error and you’ll need to try to reexport your model, probably with different options enabled), you should see your 3D object open and viewable in GIANTS Editor.

Fs19 Giants Editor Tutorial For Mac Os X High Sierra Download

If you open or import an I3D file and you only see a black silhouette of your object, don’t worry. Nothing is broken. You just need to add a light to your scene (Create→Light) to make the surface materials and textures of your 3D object visible within the editor.